Meighan has been an arts educator and instructional designer since 2007. Originally from Ontario, Canada, she began teaching internationally in the Middle East and Asia in 2013. Meighan has designed programs of study based on a variety of curriculum including Canadian, American standards-based, Primary Years Program (IB), and British National curriculum. Although she began her journey in veganism in 2018 for health reasons, her research quickly led to exploring the role animal consumption has in climate change. Meighan is passionate about educating students about how their individual choices can have an impact on our only home—Earth.
In this interactive game, students play the role of an urban planner who must decide if Los Angeles needs to plant more trees.
The game includes two informational videos and an interactive tree equity map with a variety of demographic indicators that students can use for research.
In this interactive fortune-telling game, students explore four potential solutions to climate change and get their “fortunes” read using informational “Tarot” cards about empowering girls and women, eliminating food waste, using more renewable energy, and switching to plant-rich diets.
Students will watch a short video about each solution, choose the solution they think is the best, and answer questions to see if the solution they chose aligns with their answers.
This interactive game allows students to learn what type of shopper they are by watching a number of advertisements and deciding if they would purchase the products or not.
The game introduces the idea of greenwashing and being mindful of the environmental and social effects of economic decisions.