Meighan Hooper holds an Honors Bachelor of Arts in Art and Art History from the University of Toronto and a Bachelor of Education from Queen's University. She has been teaching and designing curriculum since 2007, specializing in elementary visual arts, religion, personal, social, health and economic education (PSHE), French, and early childhood education. Meighan is certified by the Ontario College of Teachers (OCT) and has designed curricula aligned with Canadian, American standards-based, International Baccalaureate Primary Years Programme (IB PYP), and British National Curriculum frameworks.
In this interactive game, students play the role of an urban planner who must decide if Los Angeles needs to plant more trees.
The game includes two informational videos and an interactive tree equity map with a variety of demographic indicators that students can use for research.
In this interactive fortune-telling game, students explore four potential solutions to climate change and get their “fortunes” read using informational “Tarot” cards about empowering girls and women, eliminating food waste, using more renewable energy, and switching to plant-rich diets.
Students will watch a short video about each solution, choose the solution they think is the best, and answer questions to see if the solution they chose aligns with their answers.
This interactive game allows students to learn what type of shopper they are by watching a number of advertisements and deciding if they would purchase the products or not.
The game introduces the idea of greenwashing and being mindful of the environmental and social effects of economic decisions.